Roles

Melee
Braum, Ajupi and Cruz take on the melee role. Melee characters will stand at the front line of combat, using their weapons to touch range damage to their enemies. The characters of the melee role generally recieve high vitality and might stat growth. Abilities recieved from their sigils often supply effective combat abilities and elemental augments to their weapons, as well as supportive defense tactics. Melee characters are useful against armored, singular enemies that bear high health. They can hold the attention of enemies, keeping them in place for ranged and magic users to unleash their potential without being harmed.

Ranged
Sandath and Sevin take on the melee role. Ranged characters stand far from their targets, unleashing a consistance of ranged attacks and keeping them at bay. The characters of the ranged role generally recieve high precision stat growth. Abilities recieved from their sigils often supply status effective abilities, evasive defense tactics and utilities such as deactivating bombs and distracting their foes. Ranged characters are useful against numbers of enemies and especially flying ones. Their linear reach can take an enemy from nearly any location, and can strive off multiple enemies in time.

Magic
Ostin, Toberus and Amira take on the magic role. Magical characters can both support their allies and hinder their opponents with a variety of spells. The characters of the ranged role generally recieve high integrity and resillience stat growth. Abilities recieved from their sigils will supply offensive elemental magic, healing and supportive magic and illusive and control magic as well. Magic characters are useful against any foe that is weak against magic, and healing characters are useful in any occasion.