Wind

Wind is the element of the god, Ferdinand.

Wind retains the shifting of air, sustaining great use for attacking at a range. Wind is commonly found. Magic
 * Wind.pngties

Lv.1 Wind Sheer. This spell causes a swift gust of wind, capable of disarming the target and flaying of Earth magic.

Lv.2 Wind Whip. This spell summons a powerful lash of wind that damages the enemy and knocks it backwards.

Lv.3 Wind Lance. This spell sends a vicious spear of wind that deals heavy wind damage to the target, disarming and knocking them back.

Melee

Lv.1 Wind Augment. Augments the users weapon with wind magic, infusing 1/4 of the damage you deal to be wind.

Lv.2 Air Render. This greatly increases the range of a melee attack.

Lv.3 Heavy Lungs. Pushes the target back or pulls the target forward, depending on the choice of the player.

Range

Lv.1 Fast Shot. A light shot that never misses its target.

Lv.2 Barrage. A consession of multiple bullets or arrows fire within a range of target. These attacks each deal light damage.

Lv.3 Winded Bolt. A heavy shot that knocks back all targets within its linear range and deals heavy damage to its final target.