Water

Water is the element of the god, Nechlufet.

Water makes use of its hydration from range to drowning and cleansing. Water is a commonly found element. Magic
 * Abilities

Lv.1 Confure Water. This spell will accumulate any percipitation from the ground and make it apear as an orb of fresh water in front of the caster.

Lv.2 Water Bolt. This spell will send a blast of water hurling towards the enemy. Effective against firey foes.

Lv.3 Drown. This spill will summon a great orb of water to consume a target, leaving it breathless.

Melee

Lv.1 Water Augment. Augments the users weapon with water magic, infusing 1/4 of the damage you deal to be water.

Lv.2 Quick Splash. Splashes a jug of water into the face of a target, effectively interrupting spell casting.

Lv.2 Liquid Metal. As the fighter hurls his or her weapon, the weapon will become water and then return to its metal state once inside the enemy, having a high critical chance.

Range

Lv.1 Rinse. The ranger will douse the ally with water, cleansing it of dirt or oil.

Lv.2 Flooding Ammunation. This will users ammunation with water magic, infusing 1/4 of the damage you deal to be water.

Lv.3 Moat. While channeled, the user will create a water moat around themselves, keeping enemies at bay while continuing to deal damage at range.